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    Projects

    Taghreebeh 2.0

    Taghreebeh Game Development Progress Report

    30/11/2021

     

    Development: The following development tasks have been completed on level 1 and level 2 code development.

     

    Level 1:

     

    1- Add water system in area 3(gameplay);

     

    2- Add swing to area 6 with an object at the end(quick time event);

     

    3- In area 5 add running from a wall of fire(gameplay);

     

    4- Implement hp system with a bottle (when he dies, if he as oil he can spawn close, if not he starts the area over );

     

    5- In area 7 Hassan can die by touching the fire in the log puzzle;

     

    6- Fill the bottle and use it as lives to revive;

     

    //For future versions:

     

    7- Implement wild animal in area 7;

     

    8- Add animal at end of area 9;

     

    9- Make bat system in the cave of area 11 (bats don’t attack when there is light);

     

    Level 2:

     

            pre-area 1 – Dair  Section without Israel flag:  third floor for  cutscene

            area 1-  Forest Night Scene;

            area 3 – Hole under village night;

            area 4 – Settlement night scene;

            area 5 – Sunset Tent scene(CutScene);

            area 6 – Forest Sunset;

            area 7 – Hole Under Village;

            area 8 – Sunset scene;

            area 9 – Garden;

            area 10 – Dair Section the flag;

            area 11 – Box flower -> Mixture ( new behaviour with mixing objects)  – outcome -> Healing liquid;

            area 12 – Night tent scene(CutScene);

            area 13 – Hassan gets the gun (Cutscene);

    Art: The following artworks have been completed.

    Level 1: 

    Optimisation works or sizing and dimensions of art assets and animations to reduce level size. Decreased from 670 mb to 240 mb.

    Addition of rock, pulley handle and missing assets for new implemented challenges.

    Update UI of inventory and stat menu.

    Addition of death UI effect to gameplay.

    Addition of end of level cutscene.

    Creation of animals spritesheet animations to be added to the level.

     

    Level 2:

    Recoloring of rendered environment storyboards to match the general mood of the game.

    Completion of all canvas storyboards.

    Creation of character animation for grown up Hasan.

     

    All implemented changes and assets created can be seen in the open file link here:

    https://drive.google.com/drive/folders/1c5Ta_HnTJZmyrdUW1KTGD85mIzCc1oTz?usp=sharing